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Intermediate Course

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Module 1: Intermediate 
Block coding 1

Key concepts

  • Events

  • Keyboard and mouse interaction

  • Conditional loops

  • Nested loops

  • Sending and receiving messages

  • Fluid motion

  • Parallax scrolling

  • Local and global variables

  • Functions

  • Object cloning

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What students will learn?

  • Build complex multi-level games

  • Use variables to keep score

  • Use cloning to create actors programmatically

  • Build algorithms using complex conditional logic

  • Understand parallelism with multiple scripts

  • Program different behaviors for different actors

  • Publish projects to the Web

  • Troubleshoot and debug programs

Level 1

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Module 2: Intermediate
Block coding 2

Key concepts

  • List variables

  • Structured data

  • Loops

  • Advanced flow control

  • Physics attributes

  • Velocity

  • Impulses

  • Collisions

  • Sending and receiving messages

  • Parameters

  • Functions

  • Advanced conditional logic

  • Math

  • Boolean operators

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What students will learn?

  • Build a complete projectile-based physics game

  • Build a complete platformer game using physics

  • Programmatically generate never-ending platforms

  • Program a hero with multiple actions and access them via keys

  • Use cloud variables and a list data structure to implement a leaderboard

  • Use variables to keep score and game speed

  • Program enemy A.I.

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Python
Python
Game design
Game design
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Module 3: Python 1

Key concepts

  • Python syntax

  • Sequencing

  • Repetition

  • Conditional logic

  • Nested loops

  • Automation

  • Pattern recognition

  • Simple motion

  • Keyboard and mouse events

  • Pen drawing

  • Operators

  • Expressions

  • Variables

  • Turtle graphics

  • Using arrays and objects to store structured data

  • store structured data

What students will learn?

  • Learn Python syntax

  • Use conditional logic, loops, and conditional loops to solve problems

  • Create and use variables

  • Detect and handle keyboard and mouse events

  • Write and interpret Python expressions

  • Use pen drawing and Turtle graphics to draw shapes and display images

  • Detect win/loss conditions in a game

  • Implement collision detection between images

  • Use arrays, dictionaries, and objects to store structured data

User Interface

Module 4: Artificial intelligence 1

Key concepts

  • AI Basics

  • Live Video

  • Face-Tracking AI

  • Hand-Tracking AI

  • Body-Tracking AI

  • Natural Language Processing (NLP)

  • Object Classifiers

  • Machine Learning Basics

  • Simple Math

  • Sequencing

  • Conditional Logic

  • Simple Loops

  • Lists and Arrays

 

What students learn?

  • Build 10 fun projects

  • Use body pose tracking to make stick figures dance

  • Identify and detect objects

  • Become a DJ with hand tracking

  • Solve a mystery with NLP

  • Become a talking potato head with face tracking

Module 5: Electronics (OiviO Pi + Raspberry Pi) Level 1

1. Getting started with OiviO Pi kit and Raspberry Pi. 

Objective: Familiarize students with the OiviO Pi kit components and set up the Raspberry Pi environment for coding.

Key Learning Outcomes:

  • Understand the components of the OiviO Pi Kit.

  • Set up and connect the kit to a Raspberry Pi.

  • Run basic Python code on the Raspberry Pi.

  • Understanding of GPIO pins and how to control external components.

  • Basic Python syntax for controlling hardware.

  • How to use loops and delays to create sequences.

 

2. Controlling LEDs with Python

Objective: Learn how to control multiple LEDs using Python.

Key Learning Outcomes:

  • Use Python to control GPIO pins.

  • Program LEDs to blink in different patterns.

  • Understand basic concepts of timing and loops in programming.

 

3. Working with Sensors – Passive Buzzer & LDR Sensor

Objective: Learn how to interact with sensors using Python to create sound and detect light.

Key Learning Outcomes:

  • Understand how to use sensors with Raspberry Pi.

  • Use Python to control a buzzer and an LDR sensor.

  • Apply conditionals in Python to control real-world actions.

 

4. Exploring the Button Matrix

Objective: Learn how to use the button matrix to detect input and control LEDs or other components.

Key Learning Outcomes:

  • Understand how a button matrix works with GPIO pins.

  • Detect and respond to button presses using Python.

  • Create interactive systems where inputs (button presses) control outputs (LEDs, buzzer).

 

5. Motion Sensors & Displays – Create a Security System

Objective: Build a simple security system using the motion sensor, LEDs, and the LCD display.

Key Learning Outcomes:

  • Understand how motion sensors work and interact with Raspberry Pi.

  • Use an LCD display to show information.

  • Build a simple security system using multiple components.

 

6. 7-Segment Display and Time Display

Objective: Use the 4-digit 7-segment display to show time and countdowns.

Key Learning Outcomes:

  • Introduction to I2C communication.

  • Displaying numbers and text on hardware components.

  • Building practical time-based applications with countdown timers.

 

7. LED Matrix and Displaying Animations

Objective: Learn how to display text and animations on the 8x8 LED matrix.

Key Learning Outcomes:

  • How to use Python to control an LED matrix.

  • Displaying custom messages and animations.

  • Introduction to handling multiple display elements in real-time.

 

8. Sound Sensor and Interactive LED Display

Objective: Use the sound sensor to trigger actions, such as lighting up LEDs or creating a visual response based on sound intensity.

Key Learning Outcomes:

  • How to read analog input from sensors and interpret sound data.

  • Controlling RGB LEDs using Python and the WS2812b library.

  • Creating interactive projects based on environmental input (sound).

 

9. Vibration Motor and Feedback Systems

Objective: Learn how to use the vibration motor to provide physical feedback in response to certain events or triggers.

Key Learning Outcomes:

  • How to control physical components like motors for haptic feedback.

  • Creating interactive applications that combine input (buttons) and output (vibration).

  • Understanding how feedback systems work in real-world devices (e.g., phones, game controllers).

 

10. LCD1602 and Displaying Sensor Data

Objective: Use the LCD1602 display to show real-time data from sensors or provide user information.

Key Learning Outcomes:

  • How to control an LCD screen to display text and numbers.

  • Reading sensor data and displaying it in real-time.

  • Understanding how I2C communication works in hardware projects.

 

11. WS2812b LED and Custom Animations

Objective: Create custom animations using the WS2812b RGB LEDs and learn how to control individual LEDs in a strip.

Key Learning Outcomes:

  • Understanding how to control addressable LEDs.

  • Creating and customizing animations using code.

  • Learning about color theory and how RGB values translate into different colors.

 

12. Multi-Component Project – Smart Home Prototype

Objective: Combine multiple components like sensors, motors, and displays to create a "Smart Home" prototype.

 

Key Learning Outcomes

  • Combining multiple components into a single project.

  • How to coordinate inputs and outputs to build interactive systems.

  • Learning to prototype real-world applications like security systems.

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and more...

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